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	<title>ReallyUsefulEbooks Update &#187; 3D</title>
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		<title>GPU Gems 3</title>
		<link>http://reallyusefulebooks.com/update/archives/1245</link>
		<comments>http://reallyusefulebooks.com/update/archives/1245#comments</comments>
		<pubDate>Tue, 11 Mar 2008 09:14:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[All]]></category>

		<guid isPermaLink="false">http://reallyusefulebooks.com/update/archives/1245</guid>
		<description><![CDATA[
TITLE : GPU Gems 3 (Hardcover)
AUTHOR : by Hubert Nguyen (Author)
PUBLISHER : Addison-Wesley Professional publisher
ISBN : 0321515269
EDITION : 1st
PUB DATE : August 12, 2007
LANGUAGE : English
&#8220;The GPU Gems series features a collection of the most essential
algorithms required by Next-Generation 3D Engines.&#8221;
-Martin Mittring, Lead Graphics Programmer, Crytek
This third volume of the best-selling GPU Gems series provides [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i29.tinypic.com/fye3rc.jpg" alt="" /><br />
TITLE : GPU Gems 3 (Hardcover)<br />
AUTHOR : by Hubert Nguyen (Author)<br />
PUBLISHER : Addison-Wesley Professional publisher<br />
ISBN : 0321515269<br />
EDITION : 1st<br />
PUB DATE : August 12, 2007<br />
LANGUAGE : English</p>
<p>&#8220;The GPU Gems series features a collection of the most essential<br />
algorithms required by Next-Generation 3D Engines.&#8221;<br />
-Martin Mittring, Lead Graphics Programmer, Crytek<br />
This third volume of the best-selling GPU Gems series provides a<br />
snapshot of today&#8217;s latest Graphics Processing Unit (GPU) programming<br />
techniques. The programmability of modern GPUs allows developers to not<br />
only distinguish themselves from one another but also to use this<br />
awesome processing power for non-graphics applications, such as physics<br />
simulation, financial analysis, and even virus detection-particularly<br />
with the CUDA architecture. Graphics remains the leading application for<br />
GPUs, and readers will find that the latest algorithms create<br />
ultra-realistic characters, better lighting, and post-rendering<br />
compositing effects. Major topics include:</p>
<p>- Geometry<br />
- Light and Shadows<br />
- Rendering<br />
- Image Effects<br />
- Physics Simulation<br />
- GPU Computing Contributors are from the following corporations and<br />
universities:</p>
<p>3Dfacto Adobe Systems Apple Budapest University of Technology and<br />
Economics CGGVeritas The Chinese University of Hong Kong Cornell<br />
University Crytek Czech Technical University in Prague Dartmouth College<br />
Digital Illusions Creative Entertainment Eindhoven University of<br />
Technology Electronic Arts Havok Helsinki University of Technology<br />
Imperial College London Infinity Ward Juniper Networks LaBRI-INRIA,<br />
University of Bordeaux mental images Microsoft Research Move Interactive<br />
NCsoft Corporation NVIDIA Corporation Perpetual Entertainment Playlogic<br />
Game Factory Polytime Rainbow Studios SEGA Corporation UFRGS (Brazil)<br />
Ulm University University of California, Davis University of Central<br />
Florida University of Copenhagen University of Girona University of<br />
Illinois at Urbana-Champaign University of North Carolina Chapel Hill<br />
University of Tokyo University of Waterloo Section Editors include<br />
NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Casta&ntilde;o, Kevin<br />
Bjorke, Kevin Myers, and Nolan Goodnight. The accompanying DVD includes<br />
complementary examples and sample programs.</p>
<p>URL: http://www.amazon.com/exec/obidos/tg/detail/-/0321515269/</p>
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		<item>
		<title>Introducing Maya 2008</title>
		<link>http://reallyusefulebooks.com/update/archives/1179</link>
		<comments>http://reallyusefulebooks.com/update/archives/1179#comments</comments>
		<pubDate>Tue, 19 Feb 2008 19:13:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
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		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://reallyusefulebooks.com/update/archives/1179</guid>
		<description><![CDATA[
TITLE : Introducing Maya 2008 (Paperback)
AUTHOR : by Dariush Derakhshani (Author)
PUBLISHER : Sybex publisher
ISBN : 047018356X
EDITION : 1st
PUB DATE : December 17, 2007
LANGUAGE : English
Learn to build, render, and animate your own digital models and scenes,
and begin to develop professional-level Maya skills with Introducing
Maya 2008. This new edition of a perennial bestseller is the ideal
initiation [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i31.tinypic.com/2j2b71y.jpg" alt="" /><br />
TITLE : Introducing Maya 2008 (Paperback)<br />
AUTHOR : by Dariush Derakhshani (Author)<br />
PUBLISHER : Sybex publisher<br />
ISBN : 047018356X<br />
EDITION : 1st<br />
PUB DATE : December 17, 2007<br />
LANGUAGE : English</p>
<p>Learn to build, render, and animate your own digital models and scenes,<br />
and begin to develop professional-level Maya skills with Introducing<br />
Maya 2008. This new edition of a perennial bestseller is the ideal<br />
initiation to 3D and Maya. Starting with the basics, it builds from the<br />
ground up, combining straightforward text with practical examples that<br />
make it fun and easy to learn Maya&#8217;s core tools while introducing the<br />
latest Maya 2008 features.</p>
<p>URL: http://www.amazon.com/exec/obidos/tg/detail/-/047018356X/</p>
]]></content:encoded>
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		<title>mental ray for Maya, 3ds Max, and XSI: A 3D Artist&#8217;s Guide to Rendering</title>
		<link>http://reallyusefulebooks.com/update/archives/1168</link>
		<comments>http://reallyusefulebooks.com/update/archives/1168#comments</comments>
		<pubDate>Fri, 15 Feb 2008 09:17:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds Max]]></category>
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		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://reallyusefulebooks.com/update/archives/1168</guid>
		<description><![CDATA[
TITLE : mental ray for Maya, 3ds Max, and XSI: A 3D Artist&#8217;s Guide to Rendering (Paperback)
AUTHOR : by Boaz Livny (Author)
PUBLISHER : Sybex publisher
ISBN : 0470008547
EDITION : 1st
PUB DATE : February 20, 2007
LANGUAGE : English
Turn 3D models into film-worthy digital animations by mastering mental
ray rendering once and for all. This must-have guide is the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i26.tinypic.com/fx5kid.jpg" alt="" /><br />
TITLE : mental ray for Maya, 3ds Max, and XSI: A 3D Artist&#8217;s Guide to Rendering (Paperback)<br />
AUTHOR : by Boaz Livny (Author)<br />
PUBLISHER : Sybex publisher<br />
ISBN : 0470008547<br />
EDITION : 1st<br />
PUB DATE : February 20, 2007<br />
LANGUAGE : English</p>
<p>Turn 3D models into film-worthy digital animations by mastering mental<br />
ray rendering once and for all. This must-have guide is the only book on<br />
the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI,<br />
and it&#8217;s packed with techniques and insights you can&#8217;t get anywhere<br />
else. Best of all, the book&#8217;s advanced rendering concepts apply to other<br />
rendering software as well, including V-Ray, Brazil, Maxwell and<br />
RenderMan. You&#8217;ll get a high-level look at techniques that usually take<br />
professionals years to figure out.</p>
<p>URL: http://www.amazon.com/exec/obidos/tg/detail/-/0470008547/</p>
]]></content:encoded>
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		<item>
		<title>Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques</title>
		<link>http://reallyusefulebooks.com/update/archives/1163</link>
		<comments>http://reallyusefulebooks.com/update/archives/1163#comments</comments>
		<pubDate>Wed, 13 Feb 2008 06:12:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
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		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://reallyusefulebooks.net/update/archives/1163</guid>
		<description><![CDATA[
TITLE : Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques (Paperback)
AUTHOR : by Jason Patnode (Author)
PUBLISHER : Focal Press publisher
ISBN : 0240520343
EDITION : 1st
PUB DATE : January 14, 2008
LANGUAGE : English
Create believable CG character models with this unique book. The
stunning color images show just what you can achieve, and the detailed
step-by-step tutorials show [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i26.tinypic.com/5bsnyu.jpg" alt="" /><br />
TITLE : Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques (Paperback)<br />
AUTHOR : by Jason Patnode (Author)<br />
PUBLISHER : Focal Press publisher<br />
ISBN : 0240520343<br />
EDITION : 1st<br />
PUB DATE : January 14, 2008<br />
LANGUAGE : English</p>
<p>Create believable CG character models with this unique book. The<br />
stunning color images show just what you can achieve, and the detailed<br />
step-by-step tutorials show exactly how to achieve them. Every technique<br />
and tip is backed up with practical tutorials, using the models, to<br />
offer a crash course to this vital skill. Jason Patnode takes you from<br />
low to high-resolution modeling &#8211; helping you span the gap between game<br />
and film industry skills. Based on Maya 2008 and ZBrush 3.0. Youll<br />
learn: Pipeline and modeling guidelines Overview of Maya Introduction to<br />
ZBrush modeling Concept art Anatomy Creating a video game character<br />
Creating a hyper-real character Creating a photo-real character UVs and<br />
texturing How to create a demo reel</p>
<p>* Master professional techniques and workflow processes with clear, easy<br />
to follow tutorials<br />
* Interviews with professionals connect the concepts to real world<br />
workflow and applications</p>
<p>URL: http://www.amazon.com/exec/obidos/tg/detail/-/0240520343/</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Mobile 3D Graphics: with OpenGL ES and M3G</title>
		<link>http://reallyusefulebooks.com/update/archives/1073</link>
		<comments>http://reallyusefulebooks.com/update/archives/1073#comments</comments>
		<pubDate>Wed, 16 Jan 2008 10:42:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
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		<guid isPermaLink="false">http://reallyusefulebooks.net/update/archives/1073</guid>
		<description><![CDATA[
TITLE : Mobile 3D Graphics: with OpenGL ES and M3G
TYPE : Computer/Programming
AUTHOR : Kari Pulli (Author), Tomi Aarnio (Author), Ville Miettinen (Author), Kimmo Roimela (Author), Jani Vaarala (Author)
PUBLISHER : Morgan Kaufmann
ISBN : 0123737273
PAGES : 500
EDITION : 1st
LANGUAGE : ENGLISH
Graphics and game developers must learn to program for mobility. This book will teach you how.
&#8220;This book [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img142.imageshack.us/img142/6438/0123737273fr3.jpg" alt="" /><br />
TITLE : Mobile 3D Graphics: with OpenGL ES and M3G<br />
TYPE : Computer/Programming<br />
AUTHOR : Kari Pulli (Author), Tomi Aarnio (Author), Ville Miettinen (Author), Kimmo Roimela (Author), Jani Vaarala (Author)<br />
PUBLISHER : Morgan Kaufmann<br />
ISBN : 0123737273<br />
PAGES : 500<br />
EDITION : 1st<br />
LANGUAGE : ENGLISH</p>
<p>Graphics and game developers must learn to program for mobility. This book will teach you how.</p>
<p>&#8220;This book &#8211; written by some of the key technical experts&#8230;provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come.&#8221;<br />
- Lincoln Wallen, CTO, Electronic Arts, Mobile</p>
<p>This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science&#8230;The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.<br />
- Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University</p>
<p>&#8220;This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field.&#8221;<br />
- Sean Ellis, Consultant Graphics Engineer, ARM Ltd</p>
<p>The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline.</p>
<p>Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players.</p>
<p>The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G.</p>
<p>C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book.</p>
<p>The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing.</p>
<p>Along the way, readers will benefit from the hundreds of included tips, tricks and caveats.</p>
<p>*Written by key industry experts who helped develop the standards of the field</p>
<p>*Hands-on code examples are presented throughout the book, and are also offered on the companion website</p>
<p>*Provides examples in the two most popular programing interfaces, OpenGL ES and M3G</p>
]]></content:encoded>
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		<item>
		<title>LightWave v9 Texturing (Wordware Game and Graphics Library)</title>
		<link>http://reallyusefulebooks.com/update/archives/955</link>
		<comments>http://reallyusefulebooks.com/update/archives/955#comments</comments>
		<pubDate>Thu, 13 Dec 2007 14:26:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
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		<category><![CDATA[LightWave]]></category>

		<guid isPermaLink="false">http://reallyusefulebooks.net/update/archives/955</guid>
		<description><![CDATA[
TITLE : LightWave v9 Texturing (Wordware Game and Graphics Library) (Paperback)
AUTHOR : by Angel Nieves (Author)
PUBLISHER : Wordware publisher
ISBN : 1598220292
EDITION : 1st
PUB DATE : May 25, 2007
LANGUAGE : English
LightWave v9 Texturing takes you behind the fine art of texturing and
surfacing interesting and detailed textures for your 3D objects using
LightWave 3D. Texturing and prepping your [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i10.tinypic.com/8fanihg.jpg" alt="" /><br />
TITLE : LightWave v9 Texturing (Wordware Game and Graphics Library) (Paperback)<br />
AUTHOR : by Angel Nieves (Author)<br />
PUBLISHER : Wordware publisher<br />
ISBN : 1598220292<br />
EDITION : 1st<br />
PUB DATE : May 25, 2007<br />
LANGUAGE : English</p>
<p>LightWave v9 Texturing takes you behind the fine art of texturing and<br />
surfacing interesting and detailed textures for your 3D objects using<br />
LightWave 3D. Texturing and prepping your objects for texturing is a<br />
task that many artists find intimidating and/or confusing. LightWave v9<br />
Texturing breaks down this process and makes it easier to understand by<br />
guiding you through LightWave&#8217;s powerful surfacing toolset, tutorials,<br />
and exercises. LightWave v9 now offers a nodal shading system, which is<br />
the standard tool in the visual effects industry for the creation of<br />
surfaces. This book will show you how easy, yet extremely powerful and<br />
flexible this new system is, allowing you to dive in and create great<br />
surfaces immediately.</p>
<p>URL: http://www.amazon.com/exec/obidos/tg/detail/-/1598220292/</p>
]]></content:encoded>
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		<title>LightWave v9 Lighting</title>
		<link>http://reallyusefulebooks.com/update/archives/951</link>
		<comments>http://reallyusefulebooks.com/update/archives/951#comments</comments>
		<pubDate>Mon, 10 Dec 2007 14:49:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[All]]></category>

		<guid isPermaLink="false">http://reallyusefulebooks.net/update/archives/951</guid>
		<description><![CDATA[
TITLE : LightWave v9 Lighting (Wordware Game and Graphics Library) (Paperback)
AUTHOR : by Nicholas Boughen (Author)
PUBLISHER : Wordware publisher
ISBN : 159822039X
EDITION : 1st
PUB DATE : June 25, 2007
LANGUAGE : English
LightWave v9 Lighting is the only book on the market from a professional
artist explaining the theory and application of lighting with LightWave
3D. The book has the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i4.tinypic.com/6qda2kw.jpg" alt="" /><br />
TITLE : LightWave v9 Lighting (Wordware Game and Graphics Library) (Paperback)<br />
AUTHOR : by Nicholas Boughen (Author)<br />
PUBLISHER : Wordware publisher<br />
ISBN : 159822039X<br />
EDITION : 1st<br />
PUB DATE : June 25, 2007<br />
LANGUAGE : English</p>
<p>LightWave v9 Lighting is the only book on the market from a professional<br />
artist explaining the theory and application of lighting with LightWave<br />
3D. The book has the following key features: Describes step-by-step<br />
everything you need to know about the qualities of light; Clearly<br />
explains modern lighting concepts; Steps through LightWave&#8217;s impressive<br />
toolset, describing the qualities and uses of each tool and feature;<br />
Addresses lighting design issues, dealing with everything from the<br />
motivation of a light source to the emotional impact of color on the<br />
scene.</p>
<p>URL: http://www.amazon.com/exec/obidos/tg/detail/-/159822039X/</p>
]]></content:encoded>
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		<item>
		<title>Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D</title>
		<link>http://reallyusefulebooks.com/update/archives/950</link>
		<comments>http://reallyusefulebooks.com/update/archives/950#comments</comments>
		<pubDate>Mon, 10 Dec 2007 14:48:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
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		<guid isPermaLink="false">http://reallyusefulebooks.net/update/archives/950</guid>
		<description><![CDATA[
TITLE : Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D (Paperback)
AUTHOR : by Steve Warner (Author), Kevin Phillips (Author), Timothy Albee (Author)
PUBLISHER : Wordware publisher
ISBN : 1598220241
EDITION : 1st
PUB DATE : August 25, 2007
LANGUAGE : English
Essential LightWave v9 offers an unparalleled development strategy for
graphic designers, illustrators, video producers, motion graphic
artists, visual [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i9.tinypic.com/7w92s84.jpg" alt="" /><br />
TITLE : Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D (Paperback)<br />
AUTHOR : by Steve Warner (Author), Kevin Phillips (Author), Timothy Albee (Author)<br />
PUBLISHER : Wordware publisher<br />
ISBN : 1598220241<br />
EDITION : 1st<br />
PUB DATE : August 25, 2007<br />
LANGUAGE : English</p>
<p>Essential LightWave v9 offers an unparalleled development strategy for<br />
graphic designers, illustrators, video producers, motion graphic<br />
artists, visual effects artists, and animators who are interested in<br />
getting the most out of LightWave 3D. As the book touches on nearly<br />
every aspect of the software, it is ideal for all skill levels.</p>
<p>URL: http://www.amazon.com/exec/obidos/tg/detail/-/1598220241/</p>
]]></content:encoded>
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		<item>
		<title>Maya 8: The Complete Reference</title>
		<link>http://reallyusefulebooks.com/update/archives/843</link>
		<comments>http://reallyusefulebooks.com/update/archives/843#comments</comments>
		<pubDate>Thu, 01 Nov 2007 16:22:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://reallyusefulebooks.net/update/archives/843</guid>
		<description><![CDATA[
TITLE : Maya 8: The Complete Reference (Complete Reference Series) (Paperback)
AUTHOR : by Tom Meade (Author), Shinsaku Arima (Author)
PUBLISHER : McGraw Hill publisher
ISBN : 0071485961
EDITION : 1st
PUB DATE : May 24, 2007
LANGUAGE : English
Learn cutting-edge 3D animation techniques
Create breathtaking content for film, TV, games, print media, and the
Web using Autodesk Maya and the detailed information [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i14.tinypic.com/4q35xc7.jpg" alt="" /><br />
TITLE : Maya 8: The Complete Reference (Complete Reference Series) (Paperback)<br />
AUTHOR : by Tom Meade (Author), Shinsaku Arima (Author)<br />
PUBLISHER : McGraw Hill publisher<br />
ISBN : 0071485961<br />
EDITION : 1st<br />
PUB DATE : May 24, 2007<br />
LANGUAGE : English</p>
<p>Learn cutting-edge 3D animation techniques</p>
<p>Create breathtaking content for film, TV, games, print media, and the<br />
Web using Autodesk Maya and the detailed information contained in this<br />
comprehensive resource. Maya experts and special effects gurus Tom Meade<br />
and Shinsaku Arima cover every step in the Maya production workflow<br />
using easy-to-follow tutorials, real-world examples, and insider tips<br />
and tricks.</p>
<p>Maya 8: The Complete Reference shows you how to use the latest version<br />
of Maya to its full potential. You&#8217;ll learn to integrate motion, create<br />
complex effects, manipulate lighting, render your final animation, and<br />
prepare for postproduction.</p>
<p>- Build 3D models using polygons, NURBS, and subdivision surfaces<br />
- Use displacement maps to enhance geometry<br />
- Create and skin skeletons<br />
- Connect the attributes of any nodes together<br />
- Build a control rig to manipulate skeletons<br />
- Create your own tools using MEL scripts<br />
- Master the Hypershade to control textures, cameras, and lights<br />
- Work with the Artisan tools, Paint Effects tools, and 3D Paint tools</p>
<p>URL: http://www.amazon.com/exec/obidos/tg/detail/-/0071485961/<br />
<span id="more-843"></span></p>
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		</item>
		<item>
		<title>Spatial Data Modelling for 3D GIS</title>
		<link>http://reallyusefulebooks.com/update/archives/828</link>
		<comments>http://reallyusefulebooks.com/update/archives/828#comments</comments>
		<pubDate>Sun, 28 Oct 2007 17:47:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[All]]></category>
		<category><![CDATA[GIS]]></category>

		<guid isPermaLink="false">http://reallyusefulebooks.net/update/archives/828</guid>
		<description><![CDATA[
TITLE : Spatial Data Modelling for 3D GIS (Hardcover)
AUTHOR : by Alias Abdul-Rahman (Author), Morakot Pilouk (Author)
PUBLISHER : Springer publisher
ISBN : 3540741666
EDITION : 1st
PUB DATE : November 01, 2007
LANGUAGE : English
This book covers fundamental aspects of spatial data modelling
specifically on the aspect of three-dimensional (3D) modelling and
structuring. Realisation of &#8220;true&#8221; 3D GIS spatial system needs [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://i23.tinypic.com/2r3lcaa.jpg" alt="" /><br />
TITLE : Spatial Data Modelling for 3D GIS (Hardcover)<br />
AUTHOR : by Alias Abdul-Rahman (Author), Morakot Pilouk (Author)<br />
PUBLISHER : Springer publisher<br />
ISBN : 3540741666<br />
EDITION : 1st<br />
PUB DATE : November 01, 2007<br />
LANGUAGE : English</p>
<p>This book covers fundamental aspects of spatial data modelling<br />
specifically on the aspect of three-dimensional (3D) modelling and<br />
structuring. Realisation of &#8220;true&#8221; 3D GIS spatial system needs a lot of<br />
efforts, and the process is taking place in various research centres and<br />
universities in some countries. The development of spatial data<br />
modelling for 3D objects is the focus of this book. The book begins with<br />
some problems and motivations, the fundamental theories, the<br />
implementation, and some applications developed based on the concepts.<br />
The book is intended for various geoinformation related professionals<br />
like GIS engineers, GIS software developers, photogrammetrists, land<br />
surveyors, mapping specialists, researchers, postgraduate students, and<br />
lecturers.</p>
<p>URL: http://www.amazon.com/exec/obidos/tg/detail/-/3540741666/<br />
<span id="more-828"></span></p>
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